What is this game's method for lag compensation?
Apparently in an interview that one of the devs did it says that the game will use a cloud network of servers which should significantly lower lag and rubber-banding compared to say PUBG and will allow almost infinite scalability and player count.
@cinderblock-0001 What are you referring to exactly? Ping limits on servers? Predicted movement (so if there is a gap in information it assumes you are going in a continuous path in the current direction of motion)?