Double Binding

  • Founders

    Not sure if this has been suggested or not, but I would like to be able to double bind some keys to different actions and have the game smart enough to figure out given the scenario what it is I am doing. Clearly the game should not allow you to bind contradictory keys like Jump and Crouch or Prone and Crouch.

    Example: I like having my use key as A - so hitting A would perform actions like open doors and such when I am in the proximity of doors. However, I also like having A bound as my (hold key) for lean left (which I assume this game will be using the lean feature).