An Update on Mavericks: The Forge

  • Admin

    Today we are excited to bring you an update on Mavericks: The Forge, our early version of Mavericks that enables us to put the community at the heart of how we develop our 1000-player last-man-standing game mode.

    Launching The Forge enables Automaton to work closely with our community to build the best possible Mavericks experience. The open and rapid development of The Forge is key to delivering on the unprecedented scale and sheer number of mechanics we are introducing to the game.

    The Forge will have two different types of updates: Rapid Updates will be every single week, testing new gameplay features in rigorous detail; Core Updates will occur every 1-2 months and will introduce new metagame systems, art and cosmetics.

    So when will we start inviting the community to play Mavericks: The Forge? Well, today we can confirm that our Founders will have access starting 20th September. Founders will have exclusive access for 4 weeks, after which it will open to more players.

    As the first players to enter The Forge, Founders will be first to discover how we are reshaping the core battle royale experience. The concept of 1000-player battle royale matches has ignited an incredible amount of anticipation and excitement from gamers, and we are committed to making that experience live up to expectations.

    We have spent a long time testing Mavericks to understand what makes for a fun, engaging experience. Our battle royale mode needs to challenge and motivate players from beginning to end, and we wanted to ditch the mid-game lull that isn’t rewarding for anyone.

    That’s how we decided to implement our new drop-in system. As players will discover in Mavericks: The Forge, an initial group of players deploys into the last-man-standing game, after which waves of other players will drop into the match at various stages throughout the rest of the game. There will be an eventual cut-off in the closing minutes of the match, players will gain different currency rewards based on when they joined the match and how long they survived. Players who join later will have the option to buy weapons with the currency they gain from playing the game.

    Not only will this keep matches exciting and unpredictable, but it makes getting into matches quicker and easier. We can’t wait for you to try it out when you join Mavericks: The Forge in the coming weeks.

    You check check out the video HERE


    Q: How long will the Founders-only phase of The Forge last?
    A: Founders will have a minimum of 4 weeks exclusive access to The Forge. After which we will begin opening it to the public, starting with E3 sign-ups.

    Q: Can you describe the new drop in mechanics in more detail?
    A: An initial group of player will drop into the map, then through the course of the rest of the match more players can join and drop into the game in progress. At set point additional players will be blocked from joining. Players who enter later will have reduced ability earn rewards as they are scaled based on how long they survive but they will have the option to take weapons and equipment with them to even the odds against players who are already tooled up.
    We’ll be balancing these mechanics based on analytics & player feedback gathered throughout the Forge period and we will be talking more in details about this very soon.

    Q: Can I play standard Battle Royale rules?
    A: Further game modes will be released in a future update to The Forge.

    Q: Can I play Duo / Squads?
    A: Duo’s and squad’s will come in a future update to The Forge.

    Q: Will it be 1st person or 3rd person?
    A: The Forge will be 1st person in game with 3rd person in the social hub. We will have TPP game modes in the full launch.

    Q: How does my Citizenship work during the Forge?
    A: Citizenship will not start until the full game economy is launched. We will announce when this will be in a future update.

    Q: When will I get my Founders’ items?
    A: Game updates will come in the forms of “regular” ‘Rapid’ and ‘Core’ updates, with regular being weekly iterations, and monthly being more substantial additions to the game. Founders items will be coming in the first Core Update.

    Q: System Specs
    A: Windows, DX11, with modern CPU and GPU (These specifications remain vague as we work on optimization throughout the Forge period). For full launch we are working on linux, mac and console along with lower end PC’s and laptops.

    Q: Will my progress be saved after the Forge?
    A: Your progress will be recognised in the full game, but not all of it will be directly carried over for specific items, levels and such.

  • Founders

    Great deal of new information of the game. Thank you for this update.

    As we all now know, all founders get in 20.9.2018. That leads to next question where everyone wants an answer to:
    When will the stress test start and when do we know who will get to play on it?

    So no "stress test", See you on 20th o/

    12:24 PM] Anunnaki: We'll be using the survey to get a gauge on specs etc, stress testing as of right now isn't a thing due to how we've changed Forge access.
    [12:24 PM] Anunnaki: We've changed the forge access in such a way that stress testing can be done throughout the Forge (not starting with full 1k player games)
    [12:24 PM] Anunnaki: and building up.
    [12:25 PM] St. Lucifer VI: Wait, so you guys scrapped the stress testing concept altogether?
    [12:25 PM] Anunnaki: So not a first 1k any more, EVERY Founder gets in on the 20th, same time.
    [12:25 PM] Anunnaki: It's something that we're going to be clarifying over the course of the next couple days with follow up questions from you guys etc.
    [12:26 PM] Anunnaki: I think I started calling it a stress test, as really that's what it would have been.
    [12:26 PM] Anunnaki: But we're taking a faster approach to updating, and basing it off stats from within the game and also feedbck.
    [12:27 PM] Anunnaki: No, 20th as of right now is the first date it gets played outside of the office.

  • Founders


    good idea, to let the players drop in in waves, so much better for the waitng time, when we are still a small group of testers!


    keep up the good work,

  • Founders

    cool, cant wait to play : )

  • Founders

    Q: The wave drop-in system, is that for the forge only to get lower queue times or that mechanic will for sure be used on release?

    Q: During the forge, what max player count will solo games have? 100,400,1k?

  • Founders

    @drizzle-0001 I think in the video they said the wave drop-in system will be in the full game as well.... Then again... I do have dyslexia of the ears, so I may have heard it backwards. >.>

  • Founders

    It's something they want to try and is being tested in the forge. I.e. if it works or maybe needs tweaking then it will likely be in the game

  • Founders

    there is always someone down voting all of the comments here.

  • Founders

    Well let´s hope that they Deliver what they promise on the 20th September, if they fail again to deliver a promise this Game will have the same faith as other BR Games and will Die in no time

  • Linux <3

  • Founders

    Eyy, we learn something new everyday! :D
    Today I learned that end of August is late September :dash: :smirk:

  • Sweet Linux, going to jam this so hard on Antergos with my other Linux bros, if this is supported Nativity on Linux I will crack open the wall for extra stuff for once. :+1:

  • @darkmavrik what exactly do you mean ?

  • @rhymster He's referring to "Q: System Specs
    A: Windows, DX11, with modern CPU and GPU (These specifications remain vague as we work on optimization throughout the Forge period). For full launch we are working on linux, mac and console along with lower end PC’s and laptops."

    I too use Linux as my primary OS. Windows is just virtual.

    Haven't used the Antergos distribution but may give it a go.

  • @fireskullbeard is a great Linux, awesome to see so many starting to support it natively. I seen Crytech said they were planning to with Vulkan but hadn't seen any commitment yet really. Now if only their editor for the engine would run in Linux, like Unreal or Godot does.


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